The Lucidious game is a Serious Game that measures a player’s skill in different kinds of office work environments. I worked on this project for about 7 months, 3 days per week as a salaried Unity developer. This project was the ‘V2’ version of the game, I reworked all the code to make it more performant on a variety of platforms, namely Windows, Mac, WebGL, Android and iOS. I made characters navigate using Unity’s navigation mesh system. Occlusion culling was added and art was optimized to reduce draw calls and overall vertex count. The game features a dialog tree system for having conversations with characters, and an in-game mobile phone that stores the user’s various documents and todo list. The various different scenarios that can be played are supplied by an asset bundle delivery system that works with a web back-end to manage user login and licenses.



